Player tiers are how we organise the community, any player can reprimand any player of a lower tier using the 3 Strike System as detailed in policy 1-3.
Subsequently the higher your player tier the more you will be expected to contribute to the community.
Player Tiers are locked to posts. Once you are “in post” which means once you are assigned to a position listed on the ORBAT, you will take the in-game rank of that position regardless of your current training level, however if you are not trained for the role then you will place (Acting) after the rank, which is only used in formal 4RBG documentation and should not be used in-game or informally.
For example if you were a Section Commander “in post”, but you have not completed SCBC then your rank would be displayed as Corporal (Acting), but you would use the Cpl tags and be referred to as a Corporal without mention to the acting rank outside of documentation.
Players leaving with acting ranks will revert to their substantive rank when discharging from 4RBG.
A player with a substantive rank is one that has completed training for the posting and is in that post. Players with the necessary training for a post that would enable them to take post as a substantive rank will take priority into open posts. Additionally when a player is discharged, or discharges, from the unit they are either promoted or demoted to their substantive rank in line with policy 1-6.
These players have no responsibilities and are only bound by the 4RBG General Policies. They are here to enjoy playing the game outside of official operations while learning what 4RBG stands for, and how we enjoy playing the game.
All new members joining 4RBG from 01/08/2022 will start at Player Tier 0 as Recruits (Rct). All Recruits follow our structured training programme in order to become members of 4RBG. (This doesn't affect display of Acting Ranks.)
These players are bound by all the policies of 4RBG, and are expected and required to uphold these policies in themselves and others. This tier of player is the first tier that is accepted to play in Official Operations. They fulfil a wide variety of typically non-specialist roles and are therefore most numerous of all the player tiers. 4RBG cannot function as a unit without the dedication and time of members of this tier.
These players have either joined with the intent of assuming a leadership position, or have stepped down to this tier in order to work towards a leadership position. An Officer Cadet II is the beginning of a month-long journey into what exactly a leader and community manager on the internet is. The 4RBG Army Officer Selection Board (AOSB) includes a variety of learning material designed to challenge you mentally. Cadets are expected to develop their capabilities in; resolving stressful situations, problem solving, leadership concepts and administration of personnel. Cadets shadow officers in training operations and where space allows, on official operations. They're expected to keep a diary/report of their experiences, tactical thinking and what they've gained from the exercise. Officer Cadet II players that fail AOSB are returned to unit (RTU) as Rifleman, where they will join their previous platoon
The Lance Corporal is the first stage on the ladder. Most Lance-Corporals are specialists, as they have dedicated more time to mastering their specifications as a specialist, and as befitting their abilities as subject matter experts they have the responsibility to encourage personal growth within other members, correct misbehaviours, as well as provide coaching.
Typically the Lance-Corporal doesn't have any direct community management responsibilities.
Officer Cadet I players are those that are section leaders within AOSB. Otherwise see Officer Cadet II.
Neither class of Officer Cadet has any direct community management responsibilities, and only the Officer Cadet I is required to encourage personal growth, mentor or coach others through AOSB.
Rifles Regiment - Section Commander
Royal Tank Regiment - Tank Commander
Royal Army Medical Corps - Ambulance Commander
Corporals are the junior community managers of 4 Rifles Battlegroup. As they lead the smallest possible tactical groupings of players, either commanding 5 buddy pairs, 2 fireteams of a 10 player section as a whole, they have the most influence on the majority of the average players night.
A good Section Commander will elevate their section into gaming bliss, where everyone gels, knows what to do and is trusted to get on with it.
A bad Section Commander will ruin a section, and perhaps even a whole Platoon, dragging everyone down into the gaming dumps.
It is vital then, that the right people become Section Commanders.
A Section Commander is also a subject matter expert, however they must have a broad understanding of not just mounted and dismounted tactics, but how to operate, maintain, drive & gun their Warrior, in addition to how to use every piece of section equipment, every piece of Platoon specialist equipment, know what tool to use for the right job, what tactic for the right response.
A Section Commander should know how to do everything within a Section, and set the standard for doing so.
They must also know all the players assigned to them, their strengths, weaknesses, likes and dislikes, and generally be like a Father.
Warm, approachable, caring but able to switch tack and deal with misbehaviours independently.
For most infractions, it is typically the Corporal whom will provide the punishment to the player, as per Policy 1-3.
Players below Tier 4 are simply selected for promotion by either a mutual decision of two players of Tier 4, or a player of Tier 5+.
Players can only be promoted into existing posts, and once placed “in post” have 3 months to complete all training requirements for the post.
If the promoted candidate doesn’t complete all the training requirements then the promotion isn’t made substantive and the candidate is reduced to the tier that they were promoted from, moving into the reserve pool for reassignment if their previous post is filled.
WIP. Description to follow. See McMullins.
WIP. Description to follow. See McMullins.
A Colour Serjeant is a senior appointment, either responsible for the administration and management of the entire company in the appointment of Company Quartermaster Serjeant, where they will be responsible for running the in-game logistics for an operation night.
Other opportunities open to a Colour Serjeant are;
They may command a Platoon in lieu of a commissioned officer, which can be made permanent upon completion of PCBC, and without requiring a commission.
A Serjeant may also be promoted to Colour Serjeant if they are involved with the S1, S3 or S7 Offices, in addition to the duties required of them, this rank increase is still contingent upon completion of the relevant training courses CLM I (SNCO) and will represent the commitment and dedication of that member of the community to progressing and building within the community.
Company Serjeant Major is always the senior of the two Warrant Officers regardless of promotion date. The Master Gunner is the other Warrant Officer Class II.
The CSM is responsible to the Officer Commanding, for the discipline, training and conduct of the entire Company.
Being invited to an interview with the CSM, should produce cold sweats, especially if he forgoes tea and biscuits.
Within the context of the game however the CSM will be the final arbiter of most appeals, and will be the person to consult for complaints, or use / abuse of the reprimand procedure.
The Master Gunner is the person responsible for training all AFV crews in movement, gunnery and maintenance. They are the final SME within the Company regarding any AFV.
WIP. Description to follow. See McMullins.
Also known as the RSM, this player is responsible to the Commanding Officer, 4 Rifles for the same things that the CSM is responsible to the Officer Commanding of their company.
WIP. Description to follow. See McMullins.
WIP. Description to follow. See McMullins.
WIP. Description to follow. See McMullins.
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